tag:blogger.com,1999:blog-9159448802265542922024-03-13T08:12:48.614-07:00FO:2077 devblog<u><b>by Gamers for Gamers</b></u>fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-915944880226554292.post-13437547816897694532011-06-24T11:16:00.000-07:002011-06-24T11:16:51.112-07:00FOnline: 2077 -> FOnline: Wasteland 2155Hello!<br />
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New forum was established for the project. Together with it, we have decided to change the project's name to the final one - <b>FOnline: Wasteland 2155</b>. <br />
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All further announcements about the project, as well as various requests for those who want to help develop the server, information about upcoming beta tests and other things will be put on:<br />
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<b><a href="http://www.wasteland2155.net">www.wasteland2155.net</a></b><br />
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For now, only forum is there. Make sure you've read topic about Forum Rules before registering.<br />
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Soon, there will be a website as well.<br />
This blog will most likely not be updated any longer.fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com0tag:blogger.com,1999:blog-915944880226554292.post-26397326838571659782011-04-14T14:56:00.000-07:002011-04-14T14:56:22.299-07:00Current progressOur team is working at the moment on following features:<br />
- dialogues - every single dialogue file is going to be written from the scratch, or completely rewritten from what was in Fallout 1. There will be no copy-paste; we're going to create a world with interesting NPCs and even more interesting dialogues. Part of them is already done and according to our testers, they are really good. Nevertheless, our writers have a big job and it will take some time before most of NPCs are ready,<br />
- maps - various maps are being created and those already existing improved; we're not gonna stop till they are all of at least good quality,<br />
- skills - they're almost done and need testing - this will happen in the next CBT; all non-combat skills were reworked and you can be sure that skills such as lockpick, steal, traps or gambling will be handy,<br />
- encounters - they are being made from a scratch and you can expect many interesting encounters here and there; friendly ones and those who will be your deadly enemies; we're gonna make sure that some of them will be a challenge even for organised groups of high level characters, so beware! <br />
- many others, smaller things - we'll keep you informed.<br />
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We planned CBT in April, but it was postponed and will happen as a bigger test later, with more content and game mechanics to be tested. As always, we'll announce it here.<br />
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Q: When can we expect the release?<br />
A: We have a boring answer for you here, saying "When it's done". We're not gonna release completely bugged and partially done server - it'll be later and thus, it'll better.<br />
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Q: Is there any forum established for this project yet?<br />
A: No, but it will be later, certainly, probably along with changing the project's working name from "2077" to the more appropriate, and final one. Of course it will be announced on this blog.<br />
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Q: I'm worried that 2077's ruleset will be to harsh. Will it be?<br />
A: It might be harsh when compared to "open" servers, but there is no option that you'd get a warning for shooting someone without a reason. Ruleset will apply mostly to prevent using exploits, bots and other abuse, and less to your behaviour in game. Of course, going beyond a reasonable limit of insults and curses will not be tolerated, as well as insulting the player instead of his character. Same with not using out-of-character chat while talking about out-of-character things, or things like some nasty racist flood. While it may seem a bit uncomfortable at first glance, we're pretty sure you'll just get used to it. After all, we're going to make gameplay enjoyable and not painful.<br />
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<b>Base maps</b><br />
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In the early concept of 2077, there was no place for individual players to set up a base, which would be invisible for others. Basing on players' opinions about it, we quickly came to a conclusion that we should include bases in the mod and started working on it. We have designed a simple but efficient mechanics of the bases, where one can set it up without putting much effort into it (as long as we're not talking about bottle caps, as more interesting bases are as always - more expensive), same with making it visible or invisible for others. Our mappers have already made some maps that are used as base maps:<br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_01.png">Basement of a ruined house</a><br />
<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_02.png">An old shack</a><br />
<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_03.png">A small house</a><br />
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The first one is a part of a ruined house. Sadly, only its basement survived the Great War and is still intact, while the part on the surface is demolished a bit (and not included above).<br />
The second one is an old shack, which can be your shelter in the desert. While not too comfortable, it's gonna be easy to be found and adapted as a base, so it might be the best option for a start.<br />
The last one is an abandoned house in a quite good condition, though getting one will be probably not so simple.<br />
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All of these maps were made recently by <b>Wichura</b>, following the earlier designs. As you probably have noticed, they are all houses more or less - there are already few base types more (and very different when compared to them) but we're not gonna uncover all the details yet. We aim at about ten base types at the time of the release, but there will be no problem with adding more as long as they are of good quality. <br />
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Also, you'll be able to customise them a bit and by customising, we don't mean just putting junk of some sort on the ground.<br />
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<b>FOnline UT Mod</b><br />
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Meanwhile, a side-project called "FOnline UT Mod" was created by <b>John</b>. It's a sophisticated script supposed to fulfill all the needs of those who don't care much about roleplaying, but rather want a piece of action in fast-paced arena battles. It allows you to set up a fight easily, using a map of your choice. Who knows, maybe one day we'll release a server with few maps designed for "FOnline UT mod", where you could jump into action in no time, without leveling your characters and worrying about picking up a wrong build, or getting your equipment. It would be connected to a website with statistics, listing best players (most kills, most critical hits, best kill/death ratio and others) or even containing a small league for team battles. Interesting, eh? Some screenshots from "FOnline UT mod" small testing here:<br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_ut_01.jpg">Screenshot 1</a><br />
<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_ut_02.jpg">Screenshot 2</a><br />
<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_ut_03.jpg">Screenshot 3</a><br />
<a href="http://newfmc.pl/Fonline2077/Blog/news08/news08_ut_04.jpg">Screenshot 4</a><br />
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Keep in mind that UT mod is not a part of 2077 server - it's a side-project which might be released in the future as another server, PvP-focused.<br />
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<b>Announcements</b><br />
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We're currently looking for a person that can make small fallout-style graphical details, as few scenery images for a mapper and also, few items images for inventory. If you think you're good at graphics editing, mail us at fonline2077@gmail.com. If it is good, we'll place it in the final release and you'll be listed in credits.fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com6tag:blogger.com,1999:blog-915944880226554292.post-45745315564749442622011-04-02T07:58:00.000-07:002011-04-02T07:58:19.473-07:00To make some things clearAs most of you probably guessed, the last news was an April Fools joke :) <br />
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We are a bit surprised that we fooled so many people with our little joke and we hope also that you're not too deeply disappointed :P Do not take our last news too seriously :) However, the part about a working anti-alt system which is already implemented is real. <br />
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Also, as we mentioned long ago, "2077" has nothing to do with our server except being its temporary name, set in times where we had no idea about what we are going to design. As you might expect, action will take place closer to Fallout 1 times. The project will be officially renamed in the future.<br />
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For now, we're still busy with development and you can be sure that any beta test, where you could participate, will be announced in some better time than 01.04 ;)fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com3tag:blogger.com,1999:blog-915944880226554292.post-34661750219380210662011-04-01T06:41:00.001-07:002011-04-01T06:41:41.837-07:00A Big Day Tommorow!After a long and fruitful development process, the FOnline 2077 Team is proud to announce that we are launching the Open Beta tommorow. To play on our server, you will be required to register via a form that is going to appear on this website exactly at 00:00 GMT+1.<br />
To give you a taste of the things to come, here are some key features that we already have implemented:<br />
- a working anti-alt system which was specifically designed to operate with our new and improved character mechanics; only 1 character per player is allowed!<br />
- characters can advance to level 30 and can be tailored to suit your particular needs; now you can choose whether you want to be a mechanic, a scientist or a soldier<br />
- no "jack of all trades" characters to increase realism and force player interaction<br />
- a new and enhanced crafting system based on resource mining and inteligent use of time sinks to prevent flooding the wastes with hi-tech items<br />
- an improved banking system accounting for things like inflation, deflation and stock exchange mood shifts<br />
- over 80 new and exciting perks<br />
- the ability to join both the Brotherhood of Steel and the Enclave and wield high tech weaponry in our redesigned PvP battlespace, including Powered Armors, Nuclear Grenades, Gauss Support Weapons and more<br />
- a dynamic quest system assigning demanding tasks to player factions on a weekly basis<br />
- an entirely new food mechanic, including starvation, dehydration and food poisoning<br />
... and more!<br />
Of course that doesn't mean we aren't going to add any features in future - expect at least monthly updates based on your feedback on our suggestion forums. We hope you're going to enjoy playing on our server as much as we enjoyed creating it.<br />
<br />
Regards,<br />
2077teamfonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com3tag:blogger.com,1999:blog-915944880226554292.post-44325259903717897912011-02-27T13:55:00.000-08:002011-02-27T13:55:20.774-08:00Two desperate men and the postapocalyptic rouletteKurt - a streetwise bouncer from Hub, or so he declares. His dream is to become a raider and gain fame as the greatest scourge wasteland has ever seen. Starting his own gang is going to cost him a lot of money. Getting 2500 caps together took him 5 months of hard work. He knows he was born for greater things. He can't afford to wait any longer. He is ready to make the bet of a lifetime.<br />
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Roy - says he used to be a Khan, but they weren't hardcore enough for him. His ambition is to be the sole beneficient of the entire pimp business of Junktown. Sadly, he's also a gambling addict - and he's in debt with the wrong people. To pay them back, he had to borrow from Gizmo. He knows it wouldn't be wise to get on the fat man's bad side. He knows he has to double up, or he's done for - and he's willing to go all the way.<br />
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Kurt and Roy are going to play a game. The rules are simple - two revolvers, two bullets in each one, the winner takes it all. They're betting 2500 caps on their lives in a game of post-apocalyptic Russian roulette. You, the readers of this blog, will be the first to witness this tragedy which undoubtedly gives testimony the harshness of post-nuclear California.<br />
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(Please watch using full screen)<br />
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<iframe width="425" height="344" src="http://www.youtube.com/embed/ad1DrM2wf8A?fs=1" frameborder="0"></iframe>fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com1tag:blogger.com,1999:blog-915944880226554292.post-86497452358632292282011-02-15T12:44:00.000-08:002011-02-15T12:44:49.740-08:00Summary of first CBT.The first closed beta test on 2077 has ended. More than 20 testers selected for CBT participated in the test and during three days, more than 150 various characters were created and played. There were also two events lasting few hours each, where we could test team combat.<br />
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The results allowed us to make some changes to characters statistics, weapons and game mechanics. Few further changes are needed to create a well-balanced combat system for our roleplaying server. <br />
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Thanks to all testers - you all helped us much and without you, various tests wouldn't be possible at all. We will do our best to create roleplaying server with decent gameplay experience. <br />
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Right now, we'll start working on things other than combat - there is still much to work on. After we complete another large part of game's content, we are gonna to launch another test. Don't forget to visit our devblog from time to time to see what's new - we'll keep informing you about our progress :)fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com0tag:blogger.com,1999:blog-915944880226554292.post-30182918398213628232011-02-08T02:53:00.000-08:002011-02-08T02:53:09.014-08:00A news about upcoming CBT.Due to the large number of applications for upcoming combat CBT, we have now enough testers to start it. Thus, please do not send any new applications, as they will be rejected. Thank you all for your interest, if you didn't make it this time, don't worry, there will be more tests coming in the future! <br />
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Our small combat test will start in several days, after we finish our preparations to start it. All players that were approved for it will be notified by an email containing the details.fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com0tag:blogger.com,1999:blog-915944880226554292.post-19207365217551525772011-01-27T15:15:00.000-08:002011-02-03T05:41:47.822-08:00Closed beta test & new modelsYou can sign up now for closed beta tests of combat system on 2077 server! Please send an email to <u><b>fonline2077@gmail.com</b></u>. Also, include your nickname and an answer to the following questions:<br />
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- how long do you play FOnline? (doesn't matter which server),<br />
- what is your combat experience in FOnline?<br />
- why do you want to participate in our test?<br />
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We will expect from our testers that they focus on helping us in balancing combat system, as well as report possible bugs. CBT will take few days. <br />
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The number of testers will be limited. Players chosen by us will be sent an email just before the closed beta test with additional info. We will contact with testers via IRC and in-game. CBT will most likely start in second half of February 2011.<br />
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As promised, today we show you few models that will be used in our mod. We do not show all, however; you will find others on your own :) <br />
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Models come from NMA and all credit for creating them goes to: <b>x'il, .Pixote., Gr1m Reaper, Mash, Grayswandir and Lexx</b>. There is also an old "Lou" model from Fallout 1 which you should remember well.<br />
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</div>fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com0tag:blogger.com,1999:blog-915944880226554292.post-12293507211129499702011-01-23T07:36:00.000-08:002011-01-23T07:36:08.375-08:00New features: hotkeys and special items. First CBT coming soon!We would like to present you some of new features on 2077 server, mostly involving combat:<br />
- autoaim modes,<br />
- reload hotkey,<br />
- stimpak hotkey,<br />
- autorun,<br />
- mechanics of Motion Sensor,<br />
- mechanics of Stealth Boy.<br />
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See our video below:<br />
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<iframe width="425" height="344" src="http://www.youtube.com/embed/KUrIqRcoXD0?fs=1" frameborder="0"></iframe><br />
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There are more such interesting items as Motion Sensor - we are going to show you some of them, and let you discover rest of them by yourself when OBT starts.<br />
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There will be a small Closed Beta Test on 2077 server in late February 2011. About 15-25 players will be invited to it. As we realise that proper balancing of combat takes much time, it will be focused on PvP only. We want to test and make changes (if needed) to:<br />
- weapons, their damage, range and other properties,<br />
- ammo modificators,<br />
- resists and thresholds of armors,<br />
- combat perks and traits,<br />
- critical tables.<br />
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If you are an experienced player of FOnline and you are able to report bugs and balance issues effectively, we can probably use your help. <b>However, don't ask us for it yet - details will be announced in a week or two, then you can apply</b>. Right now, few testers are testing weapons and armors so we can start CBT with some basic PvP system. <br />
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Thanks for visiting our devblog, don't miss the next update! We'll show you some of additional player/NPC models that we put in the game.fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com0tag:blogger.com,1999:blog-915944880226554292.post-58139546562801782342010-12-30T11:44:00.000-08:002011-02-03T05:40:12.580-08:00Q&A again<u>Q: How much left till Open Beta Test?</u><br />
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A: Several months. We would like to make the server open in second quarter of 2011. However, the exact date might be later, all depends on the intensity of our work and some random things.<br />
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<u>Q: How many NPC factions will be in game?</u><br />
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A: Those which you know from Fallout 1. Also those, which were only mentioned in game. Examples: the Vipers and the Jackals will be additional raider factions and will have their own camps.<br />
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<u>Q: Will large Radscorpions be back?</u><br />
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A: Yes, whatever the question was.<br />
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<u>Q: Can I play as a ghoul or super mutant?</u><br />
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A: Yes. You will be to able choose one of three ghoul models, and one of two Super Mutant models (there will be three Super Mutant models in game). We know that for some players it might be strange to see Super Mutant in Junktown or Hub, but we don't want to limit players. If they want to play as Super Mutant or a ghoul, why not. However, we haven't decided bonuses for playing as another race, yet.<br />
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<u>Q: What can you do with cars besides driving them?</u><br />
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A: You can install few types of upgrades, if you manage to find parts and have enough skill to do it (or pay someone who will install it for you). Upgrades affect such things as speed and fuel consumption. You can also steal cars, but if you fail to do so, you risk switching alarm on - it's so loud that it will surely make car's owner not satisfied. Also, you can remove the lock or install it back. Repairing your car might be a bit of problem, so better find a friend who is a good at fixing things, or expect to pay much for repair.<br />
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<u>Q: Do you have a full set of developers?</u><br />
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A: Yes, I always have one in my pocket.<br />
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<u>Q: Do you have any idea about what you're doing?</u><br />
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A: We don't know. But then again, who does?<br />
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<u>Q: Will AmmoMod have anything common with 2077 game mechanics?</u><br />
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A: Its author.<br />
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<u>Q: Can I use custom interface while playing the game?</u><br />
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A: Sure. We will also add Scope Interface as soon as someone makes it for all resolutions like: 800x600, 1024x768, 1280x1024 and 1280x800 and lets us place it in game as default for aiming. Unfortunately, using tools like FOCD will be prohibited and rewarded with permanent ban. By the way, as mentioned before, AlwaysRun function is already in game.<br />
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<u>Q: How many "lulzy" things, like in Fallout 2, will be in game?</u><br />
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A: None.<br />
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<u>Q: How can I help? Are you looking for modders?</u><br />
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A: If you can make maps for FOnli... well, if you can make AWESOME maps for FOnline, then we could use your help. Also, we need few people that can make good English dialogues for NPCs and know a lot about Fallout 1 and Fallout canon. <br />
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<u>Q: Will the server be heavily moderated due to its RP nature, or it will be just another Free-For-All arena for powerbuilds?</u><br />
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A: I've read somewhere that "every roleplay-mandated world is essentially going to have to be a fascist state". As it's true somehow, our server will be moderated, yes. Character nicknames will have to fit into Fallout world. Exploiting well-known and described bugs will be forbidden, as well as insulting not player's character in game, but the player himself, spamming chat to make it unreadable and other shit which no one likes. Players will be warned, then banned. If the player was invited by someone else, sanctions might apply to both of them - especially in a case of an attempt to register second char or dual log.<br />
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<u>Q: How are you going to verify characters?</u><br />
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A: After you register your character, you will have to write an email to us with the story of your character and answers to several questions. Your character will be not playable until it is accepted. When it is, you can just enter activation code and choose your character's model. Then, you can play.<br />
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As always, we'll present you a small feature - if you were worried about the fact that player names will not be visible over their heads, this should assure you that it will be not as annoying as it sounds:<br />
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If more questions bother you, just write us an email to <u><b>fonline2077@gmail.com</b></u>. It will be answered in some time.fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com1tag:blogger.com,1999:blog-915944880226554292.post-42958850355516905382010-12-28T09:43:00.000-08:002011-02-03T05:39:41.624-08:00Some of new featuresWe have nearly completed the rework of the traits and perks. There will be at least 15 fully working Traits and 60 Perks in total. See few examples of them below:<br />
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<u>Night Person (Trait)</u><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJT_ws6K47n6k0EUYUY8HspIt9wp5dkCjJQzy7UefLfFDdruIm1jOzwt0YkySFhh8g8xWFtRs8E8U5raQ1SV4lB5bFcwgoZy0s4FHQX7TP_gd0qUaNAsBIln_ANTnc9MLty2S45pBv-TCO/s1600/NightPerson.gif" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="127" width="69" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJT_ws6K47n6k0EUYUY8HspIt9wp5dkCjJQzy7UefLfFDdruIm1jOzwt0YkySFhh8g8xWFtRs8E8U5raQ1SV4lB5bFcwgoZy0s4FHQX7TP_gd0qUaNAsBIln_ANTnc9MLty2S45pBv-TCO/s320/NightPerson.gif" /></a></div>As a night-time person, you are powerful when the sun goes down. All of your primary statistics are improved at night, but dulled during the day. You get a -1 modifier to these statistics from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM. <br />
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<u>Kamikaze (Trait)</u><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0xXgFeTj3BRZF8gLMP5-_ipi3E5EWRBpWpSTiOVg4_ttQ5rjaCHrh0ML75m_hav1MS-sg0uxYJORkyTo6fe81hoeW2zBP2r9KaNX4wcGZpALXnIbMkC7eL1m4rqlrD8RIfus6E3_tQQh5/s1600/120px-Kamikaze.gif" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="98" width="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0xXgFeTj3BRZF8gLMP5-_ipi3E5EWRBpWpSTiOVg4_ttQ5rjaCHrh0ML75m_hav1MS-sg0uxYJORkyTo6fe81hoeW2zBP2r9KaNX4wcGZpALXnIbMkC7eL1m4rqlrD8RIfus6E3_tQQh5/s320/120px-Kamikaze.gif" /></a></div>By not paying attention to any threats, you can act a lot more effectively in combat. You deal +10% damage to your opponents, but they ignore your Armor Class when they are attacking you.<br />
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<br />
<br />
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<u>Adrenaline Rush (Perk)</u><br />
SPECIAL Requirements: ST 6, EN 6<br />
Level Requirements: min. 6, max. 24<br />
Levels of perk: 1<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2EorRAqwX8WgfCyDC3RoS00UZrF5iidAfm5DsQoakKDwjc5AzO_jS6683_Y4xIhYS25civfZUr9Os_7EWUivlVU309xR1lTEit1xmxJQp1gnXitJLfjBT5m6j_ieIqiDSerDWZ9ZCxnRD/s1600/Adrenalinerush.gif" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="127" width="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2EorRAqwX8WgfCyDC3RoS00UZrF5iidAfm5DsQoakKDwjc5AzO_jS6683_Y4xIhYS25civfZUr9Os_7EWUivlVU309xR1lTEit1xmxJQp1gnXitJLfjBT5m6j_ieIqiDSerDWZ9ZCxnRD/s320/Adrenalinerush.gif" /></a></div>You feel the pressure of the blood when they hit you. When your Hit Points fall to 75% or less, you gain +1 Action Point, +2 Strength and +10% Damage Resistance. This works only in combat.<br />
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<u>Dodger (Perk)</u><br />
SPECIAL Requirements: AG 6, LK 5<br />
Level Requirements: min. 6, max. 24<br />
Levels of perk: 2<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinRD28KO4nVTwa7rcoyBSLNlTQcijk2XqNEbL-9xN3RiJLlJI3gkoPk7JaG5heNZgXLEptw-MYIaNLk4UTJ5Gf6eP9Z5ZZ40luOhp9_oAD2CZqCNEMWuBhDLddVEKuaJlwP6v2DSVK6Ys2/s1600/120px-DodgerFT.gif" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="112" width="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinRD28KO4nVTwa7rcoyBSLNlTQcijk2XqNEbL-9xN3RiJLlJI3gkoPk7JaG5heNZgXLEptw-MYIaNLk4UTJ5Gf6eP9Z5ZZ40luOhp9_oAD2CZqCNEMWuBhDLddVEKuaJlwP6v2DSVK6Ys2/s320/120px-DodgerFT.gif" /></a></div>You can't be hit so easily in combat, if you have this Perk. Every level of this Perk will make maximum chance to be hit lower by 5% (90% with one level of Dodger, 85% with two levels of Dodger).<br />
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<u>Earlier Sequence (Perk)</u><br />
SPECIAL Requirements: AG 6, LK 5<br />
Level Requirements: min. 6<br />
Levels of perk: 1<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH1wTyh3smQBtjOSMfCK33_L4zDcHWQtwzzJgmG32C-KPnSK5W5l2FkCTvUGqM2aGPNXGkHOL4AVqD_0ua-uEfVjF6FEgFBy5SLj2CX1cqI5Gb2qnyF7MOJ0iOWrW8BH7GCt0AcRUKBglG/s1600/120px-Earliersqnce.gif" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="102" width="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH1wTyh3smQBtjOSMfCK33_L4zDcHWQtwzzJgmG32C-KPnSK5W5l2FkCTvUGqM2aGPNXGkHOL4AVqD_0ua-uEfVjF6FEgFBy5SLj2CX1cqI5Gb2qnyF7MOJ0iOWrW8BH7GCt0AcRUKBglG/s320/120px-Earliersqnce.gif" /></a></div>You gain +10 Sequence. Also, this perks disables one level of Dodger, if your target has any.<br />
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<u>Sequence (Statistics)</u><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1lnjCBKkXHh8hBaQ6DE9AvSaatvSWAufxA6SljgVv8yxh6zmlDkWlyxoKbyAcnPnEF1TYwCBb_p-ccrTL6YUhQZgexxIyhroMy8hIKnchQuIrylvidF5Zioq_rO_eYFuu9GUNgGy_h0x/s1600/Sequence.gif" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="127" width="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1lnjCBKkXHh8hBaQ6DE9AvSaatvSWAufxA6SljgVv8yxh6zmlDkWlyxoKbyAcnPnEF1TYwCBb_p-ccrTL6YUhQZgexxIyhroMy8hIKnchQuIrylvidF5Zioq_rO_eYFuu9GUNgGy_h0x/s320/Sequence.gif" /></a></div>Makes you aim better when acting as first in combat.<br />
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Note: as you probably got used to the fact that Armor Class changes very little in FOnline, it will not be in case here.<br />
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We did also a lot of other things, but we'll show them later. As always, a little bonus for you - this time from Bob, who has a small car store. You can buy some real beauties from him and travel through the wasteland with style!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://newfmc.pl/Fonline2077/Blog/news2_1.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="337" width="588" src="http://newfmc.pl/Fonline2077/Blog/news2_1.jpg" /></a></div><br />
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And a small but useful - a flare that makes location visible for all nearby wastelanders. Particularly useful when you are in trouble (or when you are looking for trouble):<br />
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<iframe width="425" height="344" src="http://www.youtube.com/embed/klvd6dsqDbg?fs=1" frameborder="0"></iframe><br />
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Be patient...fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com1tag:blogger.com,1999:blog-915944880226554292.post-65547563876310091892010-12-22T12:25:00.000-08:002011-02-03T05:38:32.218-08:002077 announced!Hello. We would like to announce our FOnline:2077; we'll post some question and answers to help you understand what is 2077 project and uncover some of its details.<br />
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<u>Q: What is 2077? Why 2077 and not 2184 or 2382?</u><br />
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A: 2077 is a temporary name of the project. As we already agreed on its final name, we will use "2077" till its release, probably. Then we'll use final name.<br />
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<u>Q: When and where will the game take place?</u><br />
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A: California, approximately at the time that Vault Dweller was born. <br />
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<u>Q: It is another clone of TLA?</u><br />
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A: No, it will be something much different. Almost every aspect of the gameplay will be reworked heavily.<br />
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<u>Q: What kind of server will 2077 be?</u><br />
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A: We want to create a roleplay server, which will be settled in Fallout 1 world and where English will be used as primary language.<br />
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<u>Q: What about other languages?</u><br />
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A: We cooperate with translation team - they will translate as much content as they can to Polish language, but still, English will be as primary language and no one will be forced to use Polish translation. Also, Cyryllic nicknames or chat will be disabled.<br />
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<u>Q: How many characters can one player use? How are you going to deal with alts?</u><br />
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A: Only one character per person will be allowed. The registration of new characters will be closed and only verified characters will be allowed to play. Of course, some players will try to cheat us and use more than one character, but we already know how to deal with that. By the way: such attempts will be risky, timeconsuming and generally, not worth the effort.<br />
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<u>Q: Only one character?! Oh, what the fuck? And when I hit level cap, then..</u><br />
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A: You won't, because there will be no maximum level. Still, the ammount of experience points needed for every additional level will be higher than what you are used to. And there will be no 999 HP characters, as the number of hit points will be capped at some level, but you will be still able to gain skill points and perks. There will be also diminishing experience after you kill hordes of a critter of one type, but don't worry; it will be rather a small loss of experience gained per killed critter.<br />
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<u>Q: And what about perks and traits?</u><br />
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A: Most of them are being reworked. We want to balance them so there will be no useless or "must-have" traits/perks. Same with SPECIAL system: we will try to introduce some solutions to powerbuilds with CH 1, LK 1 or other extremely low stats. In general, any part of SPECIAL lower than 3-4 will make some veery bad things happen to your character. Also, we are aware of the fact that some players would try to grind high-exp critters 24 hours a day, trying to make 999-leveled terminator character filled with deadly perks - and we already have the solution for it.<br />
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<u>Q: What about custom models for characters?</u><br />
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A: Upon creation of your character, you will be allowed to choose one from about 30-40 models, mainly known from Fallout 1 and Fallout 2. As only several of them have full sets of animations, you need to be aware of disadvantages which every model has. We will help you with that, posting a nice guide with a list of what can be done and what can't, with every model. After you start playing, changing your character model will be very restricted, so you need to choose wisely.<br />
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<u>Q: Can I use 3d models too?</u><br />
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A: There will be no 3d models in our mod.<br />
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<u>Q: You said that it will be roleplay server. Any details?</u><br />
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A: Yes, as you would expect, you are supposed to play the role of your character. You can be a simple traveller, a bandit, a gambler, a junkie addicted to everything, a thief, a cold-blooded murderer, a doctor, a mechanic, a trader, a banker, a savior of souls, a guard and other. L33T language will be not tolerated. Every player can use "out of character chat" to say something not related to his character and gameplay. Players using well-known and reported exploits, or just focused on disrupting gameplay of others, will be banned; they can do it somewhere else. We want to keep healthy community on our server.<br />
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<u>Q: What about cooldowns, world map speed, crafting, gathering?</u><br />
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A: We don't like waiting. We want worldmap speed to not make you press ALT-TAB and watch youtube_dot_com. We won't make replication timer 3 or 5 minutes long; instead of it, you will have to complete a simple task to get out of the "respawn" or "replication center" or whatever you call it. There will be no crafting and gathering cooldowns. You will be able to craft only simple stuff, and to gather materials, you will have to scavenge them. Still, we will make sure that you can make some money out of it and exchange them to what you need.<br />
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<u>Q: What about armors and weapons? </u><br />
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A: The most effective armor available to players will be the metal armor. You will be able to find some other armors or robes (like black robes) or even an epic blue jumpsuit - as blue jumpsuit will NOT be the default model. But don't expect it too often. Upon starting OBT, basic weapons (Fallout 1 set) will be available in game. When we have them balanced, we will introduce new stuff. However, you should not expect Power Armors or Advanced Power Armors. Hi-tier weapons like Pulse rifles or Vindicator miniguns will be not available, or extremely rare.<br />
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<u>Q: If you can craft only basic stuff, what will be the source of your equipment?</u><br />
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A: Traders (PC and NPC) and encounters. Encounters will be different: larger and more interesting. Shops will have unlimited stock, so don't worry - others won't buy everything before you. You will be able to obtain items easy, as unfortunately - every time you die, you lose all you carry with you. <br />
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<u>Q: Well, but I can hoard lots of items in my tent or base, ok?</u><br />
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A: We don't plan to introduce any "hidden" locations, like tents or faction bases. There will be places where you can put you items safely, without paying for that. As they will have limited capacity, you will not be able to stash 1000 armors and weapons there. We won't create many locations, but instead of it, we want to fill up smaller number of locations with life and players.<br />
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<u>Q: What about Town Control, preview, reputation?</u><br />
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A: There will be no Town Control mechanics at all. Who stays in the town and has proper value of Karma, controls it. Or whatever they call it. And no preview. We will deal with grid-camping the other way. Instead of reputation for every town/faction, there will be global Karma. For doing good things and killing bad guys, you will gain it. For being an asshole, you will lose it. NPC and guards reaction will be based on it. People from peaceful places will support you if you have high Karma, but when you try going to raider hideout, then you will regret it. Quite opposite when your Karma will be extremely low - bandits will respect you, but every civilised human will make you suffer. Or he'll run away.<br />
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<u>Q: So, what will be the ultimate goal for players?</u><br />
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A: Depends on their role. We expect some wars between "good" and "bad" characters (due to Karma system), and as wars have their demands, everyone should fit into this world.<br />
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<u>Q: Any special items?</u><br />
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A: Whoa, there will be lots of them: useful items of all kinds, no matter if it's a book or stealthboy, mirrored shades or a lighter, it will have its use in a right place and at right time. It will be up to you to discover and use them all!<br />
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<u>Q: Tell me about major changes in PvP.</u><br />
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A: No Turn-based anywhere, it will be just disabled. TB-only things like Sequence, or TB-only perks will be reworked or removed. So, all battles will be RT-only. You will be able to run in combat and autorun will be active by default. Of course such things like weapon damage, ranges, ammo statistics, drugs will be reworked. Same with poison and radiation (by the way, radiation will be present everywhere, including worldmap). You will be able to use only few mercenaries, if any. Also, Namecolorizing.txt will not work, as it's in conflict with RP. But as there will be one character per person, you will not have to remember thousands of names. In first closed or open beta test, player names won't be visible above their heads - we want to test if it's good or bad. As many players are interested in PvP, we will do our best to make it entertaining, while keeping roleplay nature of the server and Fallout 1 atmosphere. We are against meta-gaming, so players that love to calculate every single thing and use every single formula will be probably not happy with fact that we're not gonna give details how every thing works. <br />
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<u>Q: When will be the first closed beta test and how can I apply?</u><br />
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A: We will make first tests when we will feel that our mod is ready for it. Some people will be invited for it, so don't miss your chance to participate in tests! After few tests, we'll launch open test. Also, you can send your questions about our project to <b>fonline2077@gmail.com</b>. We'll choose some questions and post answers to them next time.<br />
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<u>Q: What else do you want to tell us about 2077?</u><br />
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A: There are many things that weren't mentioned above or they are just too big to be described in few short sentences... time will come, we'll tell you more!<br />
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<span style="font-size: large;"><b>A little bonus:</b></span><br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news1_1.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="275" width="327" src="http://newfmc.pl/Fonline2077/Blog/news1_1.jpg"/></a><br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news1_2.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="250" width="400" src="http://newfmc.pl/Fonline2077/Blog/news1_2.jpg"/></a><br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news1_3.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="250" width="400" src="http://newfmc.pl/Fonline2077/Blog/news1_3.jpg"/></a><br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news1_5.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="250" width="400" src="http://newfmc.pl/Fonline2077/Blog/news1_5.jpg"/></a><br />
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<a href="http://newfmc.pl/Fonline2077/Blog/news1_6.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="250" width="400" src="http://newfmc.pl/Fonline2077/Blog/news1_6.jpg"/></a>fonline2077http://www.blogger.com/profile/09145438418828516468noreply@blogger.com4